구현 내용1. EquipNumber 구현 private void InitChapter() { m_SkipTotalCount = ClientDef.GAME_SKIPTOTALCOUNT; m_SkipNowCount = ClientDef.GAME_SKIPTOTALCOUNT; m_Hp = ClientDef.GAME_DEFAULTHP; m_Score = 0; m_Time = 0f; // Block Prefab 로드 m_BlockPrefab = ResourceLoader.LoadAssetResources("Prefabs/Game/Block/Block"); // 장착 숫자 m_EquipNumber = ..