스크립트 작성[SerializeField] private float _distanceFromPlayer = 2f;[SerializeField] private float _arrowHeight = 0.5f;[SerializeField] private Quaternion _arrowBaseRotation = Quaternion.Euler(90, 0, 0);private GameController _gameController;private Transform _player;private void Awake(){ _gameController = GameObject.FindWithTag("GameController").GetComponent(); _player = transform.parent.paren..