Animator Controller 변경 방법
1. 이미지와 버튼 구현
2. 버튼 클릭 시, 캐릭터 선택창 활성화
3. 캐릭터 클릭 시, 캐릭터 Animator Controller 변경
public enum Player
{
Player1,
Player2,
Player3,
}
Player player = Player.Player1;
[SerializeField] Animator playerAnimator; // 캐릭터 Animator 연결
public List<RuntimeAnimatorController> playerAnimatorList; // 변경할 캐릭터 AnimatorController List
[SerializeField] Image playerImage;
public List<Sprite> playerImageList;
public void EnterButton()
{
switch (player)
{
case Player.Player1:
playerAnimator.runtimeAnimatorController = playerAnimatorList[0];
break;
case Player.Player2:
playerAnimator.runtimeAnimatorController = playerAnimatorList[1];
break;
case Player.Player3:
playerAnimator.runtimeAnimatorController = playerAnimatorList[2];
break;
default:
break;
}
}
public void Player1Button()
{
player = Player.Player1;
playerImage.sprite = playerImageList[0];
playerChangePanel.SetActive(false);
}
public void Player2Button()
{
player = Player.Player2;
playerImage.sprite = playerImageList[1];
playerChangePanel.SetActive(false);
}
public void Player3Button()
{
player = Player.Player3;
playerImage.sprite = playerImageList[2];
playerChangePanel.SetActive(false);
}
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